Jennifer R. Ash
Game Design, User Experience Design
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Resume
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Education

Employment

Research

Skills

Speaking

Leadership

Acivities

Memberships

Courses

Education
New York University (May 2012)
• Digital Media Design for Learning (MA)

Rensselaer Polytechnic Institute (2008)
• Games and Simulation Arts and Sciences (BS) w/ a concentration in Human-Computer Interaction
• Psychology (BS)

Honors & Awards
[IGDA] IGDA GDC Scholar (2012)
[NYU] Steinhardt Graduate Scholarship
[RPI] Rensselear Medal Recipient
[RPI] Rensselaer Alumni Scholarship (2004/2005)
[RPI] James W. Gaynor '30/31 Memorial Scholarship (2005/2006)

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Employment
IBM
Academic Initiative, System z 11 / 2009 - Present
Maintain and develop the global AI System z curriculum repository, organize annual Professor Summer Seminars, student tours of IBM Poughkeepsie, and industry and academia roundtables, attend conferences representing the Academic Initiative, and maintain the team email account. Create and maintain relationships with educational institutions and develop curriculum and skills key to 21st century industry.

User Experience Design, z/OS 6 / 2008 - 9 / 2009
Performed heuristic evaluations, created user stories, engaged with customers, and prototyped designs for various z/OS software..

1st Playable Productions
Associate Designer,
Club Penguin: Elite Penguin Force
1 / 2008 - 5 / 2008
Performed design work (writing design documents, scripting), gameplay tuning, and playtest setup for Club Penguin DS.

Game Developers Conference
Conference Associate (CA) 2008,2009,2010,2011
Volunteered as a conference associate at GDC '08, '09, '10 and '11. Performed various tasks to help the conference run smoothly.

IBM
User Experience Intern, z/OS 5 / 2007 - 8 / 2007
Researched and designed a solution to simplify the z/OS Installation and Migration process which lowered the required experience level, shortened procedure time and reduced costs. Created low-fidelity prototypes (paper and PowerPoint) using an iterative design process to identify user interaction and features necessary in the design, which was a living-system, knowledge-acquisition repository. Developed design through literature review, client interviews, and feedback from subject matter experts.



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Research
Indigenous Peoples Exemplar July 2009
Research performed during the User Seminar's class senior year (2008) was written up to be included in a publication. Worked with Professor Patricia Search, Amanda Rotondo, and Marsha Harner on the write up.

Wriggle Project 5 / 2006 - 6/2008
Assisted with the development of an installation-based game exploring the emotional contagion of game mechanics. Iteratively designed games with various inputs and mechanics. Approached designing with the Wii remote from the hacker mentality of using functionality of the Wii remote with a computer with non-conventional placement (ie on top of the head, at waist). More details on the RESEARCH page.

CapAbility Games Project 9 / 2006 - 5 / 2008
Project managed and assisted with design of a grocery store simulation to aid those with disabilities in learning life skills. Collaborated directly with clients at Albany’s Center for Disability Services to determine best user inputs and features. Installed at Albany’s Center for Disability Services in May, 2008. More details, please see RESEARCH.

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Skills
CSS/HTML ♦ ♦ ♦ MAX/MSP/Jitter ♦ ♦ Agile Process ♦ ♦ ♦
Processing ♦ ♦ Maya ♦ ♦ User Testing ♦ ♦ ♦
C++ ♦ ♦ Flash Statistics ♦ ♦
PHP/SQL ♦♦ Photoshop Game design ♦ ♦ ♦
Javascript MatLab Low/Hi-Fidelity Prototyping ♦ ♦ ♦
LUA ActionScript 3.0
German ♦ ♦ SolidWorks ♦ ♦
Japanese Maple

Key: Experience ♦ | Knowledge ♦ ♦ | Fluency ♦ ♦ ♦

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Leadership
IBM
  • New Hire Network - Forum Committee Co-chair - 2009-present
  • KnowledgeCenter - Competitive Analysis lead - 2009-2011
  • New Hire Network - Survey coordinator - 2010 & 2012
  • IBM Future Blue - Secretary - 2007
RPI
  • Genericon - Chair 2007/08, Vice Chair 2006/07, Website coordinator 2006/07, Guest coordinator 2005/06, Cosplay coordinator 2004-08
  • DDR Club - Vice President 2007/08, Treasurer 2005-07
  • RSFA - President 2007/08, Treasurer 2006/07
  • Foam Brain Productions - Board member 2006-present
  • ARDA - Administrative chair 2007/08, Social chair 2006/07
  • Navigating Rensselaer and Beyond (NRB) - leader of 2-day LARP activity - 2007
  • Design Your Future Day - Fall 2005
  • School of Engineering Student Advisory Council - 2004/05
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Activities
  • ACM CHI Peer Reviewer - 2012
  • IGDA SIGGUR participant - 2009-present
    • Assisted with Summit website in 2012
  • Games for Change Conference volunteer - 2011
IBM
  • PTech Mentor - 2011/2012
    • A partnership between IBM, P-Tech High School, and CUNY CityTech in Brooklyn, NY. I mentor a 9th grade female student on career aspirations and general school topics, on a weekly basis, mostly online, with 2 in person events during the year.
  • NCWIT Aspirations in Computing scholarship (http://www.ncwit.org/award/award.index.php) - 2010-present
  • Girls in Engineering Math & Science - 2008-12
  • MentorPlace - 2009-10
  • Engineers Week - 2009-11
  • Take Your Child to Work Day - 2009
  • LegoRobotics volunteer - January 2009
  • ZulaWorld - Fall 2008-Spring 2009
  • IBM Summer Technical Camps - 2007-2010
RPI
  • RPI (Board) Games Club - 2005-08
  • Dance Club - Fall 2005
  • ARDA - 2005-08
  • Women's Mentoring Program - Mentor 2005-08
  • Foam Brain Productions - 2005-09
  • RSFA - 2004-08
  • Genericon - 2004-08
  • Ballroom Dance Club - 2004-05
  • DanceDanceRevolution(DDR) Club - 2004-08
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Memberships
  • International Game Developers Association (IGDA) - 2008-present
  • Association for Computing Machinery (ACM) - 2008-present
  • Women in Children's Media (WiCM) - 2010-11
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Speaking
  • GEMS, "Intro to Game Design" January 2011
  • New Hire Network Tech Series, "Academic Initiative" July 2010
  • SHARE - "Academic Initiative Update" March 2010
  • GEMS - "Intro to Game Design" January 2010
  • New Hire Network Tech Series - "Usability" September 2009
  • EXPLORE Camp - "Intro to Game Design" July 2009
  • RPI Games Symposium - Young Alumni Panel April 2009
  • RPI Interactive Narrative - "Real World presentation" April 2009
  • GEMS - "Intro to Game Design" February 2009
  • IGNITE Camp - "Intro to Game Design" July 2008
  • RPI H&SS Celebration Banquet and Renaming May 2008
  • GDC 2008 - RPI Alumni Reception March 2008
  • EXCITE Camp - "Intro to Game Design" July 2007
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Courses
NYU
2011-2012
Fall 2011
Dynamic Web (ITP)
Advanced Game Theory (Game Center)

Spring 2012
Thesis
2010-2011
Fall 2010
Games and Simulations
Cognitive Science I
Education Design for Multimedia Environments
Interaction Design
Spring 2011
Introduction to Computational Media (ITP)
Architecture of Learning Environments
Cognitive Science I
Games Research


RPI
2007-2008
Fall 2007
Designing Characters for Computer Games
Research Project
Interactive Narrative
Philosophy of AI
Game Development I
Spring 2008
Experimental Game Design
History and Culture of Games
Undergraduate Thesis
Game Development II
User Seminar III (Graduate)


2006-2007
Fall 2006
Foundations of Human-Computer Interaction (Graduate)
Animation I
Cognitive Psychology
Japanese I
Spring 2007
Interface Design
I/O Psychology
Experimental Methods and Statistics
Interactive Arts Programme


2005-2006
Fall 2005
Introduction to Game Design
Computer Science II
Introduction to Engineering Analysis
Human Factors
Introduction to Imaging
Spring 2006
History of Animation
Introduction to Biology
Motivation and Performance
Theatre Performance


2004-2005
Fall 2004
Principles of Chemistry
Calculus I
Theatre as Culture
Introduction to Engineering Analysis
Introduction to Electrical Engineering
Spring 2005
Physics I
General Psychology
CAD
Calculus II
Computer Science I


University of Washington
Summer 2005
Differential Equations

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