Jennifer R. Ash
Game Design, User Experience Design
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Game Design

User Experience Design

Educational Design

Research

Presentations

IBM

Art

Heuristics for Educational Games

Theory paper evaluating current game design heuristics, and upon analysis, suggestion of heuristics for educational games.

Available by request.
UXD/GUR
Spring 2011
[NYU] Games Research

SpaceChem User Test Review

Research questions and document of methods for a potential usability evaluation of SpaceChem.

Available by request.

UXD/GUR
Spring 2011
[NYU] Games Research

Team members:
Katya Hott

IBM KnowledgePlace

Lead a team of 4 others in competitive analysis tasks for a living system design of a knowledge repository.

UXD
2009-2010
[IBM] Volunteer project
Role: Competitive Analysis lead

Skills:
Function analysis
competitive analysis


IBM User Experience Design Internship

Participated in a speed team of two working on simplifying the z/OS installation and migration process through our knowledge of the process and client interviews and feedback. Prototypes of necessary changes to improve the process for lower experience level, shorter procedure time, and reduced costs were created to communicate our findings.

UXD
Summer 2007
[IBM] Internship

Skills:
Lo-Fi Prototyping
Design process
User interviews
Task analysis


Genericon Website Re-design

Semester project was to re-design or design a user-friendly interface, including usability testing. We choose the Genericon website, an annual RPI-student run anime/gaming/scifi convention that pulls around 1000 attendees.



UXD
Spring 2007
[RPI] Interface Design

Team members:
Richard Morris
Elyse Holladay


Skills:
HTML
User Tasks
User Test Survey


A Fool's Journey

Interactive narrative, based on the tarot cards. Participants create an individualized story, similar to how tarot cards work, by reading about who they run into as they click the fool throughout his journey (hence the popup for for the narrative). Each run through involves meeting different characters that change the narrative. Art by Jane, code scripting by Jennifer.



Interactive Narrative
Spring 2007
[RPI] Interactive Narrative

Team members:
Jane Sprigg

Skills:
Javascript, HTML

Analysis of Interactive Narrative Forms

Analysis of various forms of interactive narrative. Covered in the paper are: Live Action Role Play - Secrets of the Necronomicon, Dialog-based interaction - Facade, US Dating Simulation (Nintendo DS) - Sprung, Game - Life vs. Life

Narrative Forms Essay

Interactive Narrative
Spring 2007
[RPI] Interactive Narrative

Evaluation of Dell's Website

For the semester, we were requested to pick a website to evaluate and perform usability reviews of. Most groups were 4-5 members, however, due to circumstances, our group dropped to 2 members, of which I was on campus and my partner was a remote student. This was a good experience in working with remote colleagues. My partner and I choose to focus on the Dell website.


UXD
Fall 2006
[RPI] Foundation of Human-Computer Interaction
Team members:
Joel Stauffer (remote)
Skills:
Heuristic Review