Jennifer R. Ash
Game Design, User Experience Design
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Presentations

IBM

Art

Introduction to Game Design

Presented Introduction to Gaming presentation annually at one of the monthly sessions of GEMS and summer sessions of IBM's week-long technology camp. Modified the previous presentations to adjust for interest levels and topics of interest.

Audience was typically junior high students.

Closing activity has changed throughout presenting, varying from create your own paper game design document in 20 minutes and present, editing ALICE to make a simulation work (testing), and using Gamestar Mechanic to modify, test, and create.

GAME PRES
GEMS
January 2011
January 2010
February 2009
IBM Summer Camp
Summer 2007
Summer 2008
Summer 2009

Academic Initiative Overview

Presented on the Academic Initiative at IBM to a New Hire audience at IBM Poughkeepsie.

IBM PRES
New Hire Technical Series
July 2010

Academic Initiative Update

Presented the Academic Initiative update on a panel at SHARE.

IBM PRES
SHARE
March 2010

Usability Overview

Presented on Usability at IBM as a recent hire, to a new hire audience. Covered common tasks, purpose, and projects worked on.

IBM PRES UXD
New Hire Technical Series
September 2009

E-Week Wiimote

For the high school E-week event, dismantled a Wiimote to demonstrate what parts make one function and what homebrew projects can be made to use one, demonstrating the Rowboat project. This coordinated well with the processors and microchips brought as another presentation as what is processed at IBM.

Backside of the Wiimote Wiimote board front


Volunteering
E-Week
April 2009

Young Alumni Panel

Sat on a panel of 5 young alumni regarding entering and being involved with the game development community.

GAME PRES
RPI Game Symposium
April 2009

Real World: Usability

Presented to Professor Search's Interface Design Class at RPI. Topic covered was what tasks performed as a usability professional and words of wisdom post graduation.

UXD PRES
RPI Interaction Design
April 2009